Swords are a dandy choice despite their relative lack of popularity since they have both fine damage, and a nice little accuracy bonus. Try to find uniques that are specifically better against armour if you're looking to upgrade to uniques soon. The khopesh, or any of the unique cleavers, are fine choices assuming you can keep up with the fatigue requirements. Ditch them against goblins and wiedergangers unless you've got the pick spec and are feeling lazy. They can be a bit painful on fatigue if you're tearing up armour like no other, but they're generally quite good against orcs and the ancient dead. My tanks are often equipped with picks since I use them to tie up the armoured big boys like Warlords and Honour Guards. Dagger as a primary weapon is alright against humans if you have high melee attack and fatigue, since it allows your tank to act sort of like a duelist in making quick injuries, but it's not so great in most other situations. Swords are probably my favorite weapon for goblins.ĭaggers? Everybody in the front line gets a dagger as an off weapon to be taken out to steal armor from the brigand leader or knight. Swords are decent, particularly if you place that merc next to somebody with an armor killing weapon so they can synergize. Lowish melee attack favors flails and swords, since they have some accuracy bonuses. Horrible melee attack (140 base at 11)? Spear on the flank. I'm using a few kopesh now which seem like a good all around choice so far. Publicado originalmente por Phil85:I have used daggers with recover with success.
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